Learning programming with a game? We held a 1-day workshop for six 10th grade students from a local school to investigate what kind of games lower secondary school students enjoy, which elements that work well in a game for learning programming, and get ideas for a game concept. During the first half of the workshop Read more about User centered design of games for programming[…]
SLERD, the International conference on Smart Learning Ecosystems and Regional Development, was held at University of Aveiro, Portugal in June.
Congratulations to Lisa and Mikael with the publication of their work!
Enabling Internet of Things (IoT) development for non-experts and end-users is the impetus behind Daniel Satcher’s research. This effort is part of a series of projects involving TILES, an IoT toolkit that provides a common set of hardware components, application infrastructures, and interaction primitives (how users tangibly interact with the TILES hardware) in order to Read more about Daniel Satcher on Enabling IoT Development[…]
Sarah Serussi is writing her specialization project about girls’ views on programming and technology. Through Kahoots, interviews and questionnaires she is hoping to find some reasons as to why programming as a subject is generally less appealing to girls versus boys.In 2008 the percentage of female applicants to the Computer Science master’s degree programme at NTNU Read more about Sarah Serussi about girls and programming[…]
William is currently working on his specialization project which addresses information needs among immigrants settling in Norway. The project explores possibilities of designing a mobile crowdsourced video learning platform for context specific information sharing. A system like this would allow people to share information, experiences and knowledge from specific contexts through user generated videos and video annotations. Read more about William Tisdall on crowdsourcing and information sharing[…]
Anders Riise Mæhlum is currently working with the TILES project for his Master thesis. The Internet of Things, or IoT, is growing rapidly in popularity, and many toolkits for developing IoT applications are emerging. The TILES toolkit developed for the TILES project is one such toolkit, providing tools for rapid prototyping of IoT applications using Read more about Anders Riise Mæhlum on TILES and the Internet of Things[…]
As part of her master, Lisa Rebekka Klecha is addressing challenges connected to sustainable mobility in smart cities. Urban mobility poses one of the pressing challenges in cities undergoing growing urbanisation. In order to cope with this issue, a shift in behaviour is necessary towards more sustainable means of transportation. Technology can mediate the process of behaviour change. Read more about Lisa R. Klecha on sustainable mobility[…]