About stepping and stumbling stones

Which are, in the experience of secondary school teachers, the elements that promote teaching of programming, i.e., stepping stones, and challenges that might negatively impact their teaching, i.e., stumbling stones? We address this research question in a paper that is just published in the new issue of IxD&A (Interaction Design and Architecture). The paper is open access and can be downloaded here. 

In-service teachers training

Congratulation to Jørgen Thorsnes! The paper based on his master thesis had been accepted at ISSEP2020 – International Conference on Informatics in Schools. The proceedings of the conference are available here. The paper explores the impact of a university-level training program offered to in-service teachers, with a focus on teachers’ self-efficacy in teaching programming. You Read more about In-service teachers training[…]

Participation to NKUL2019

UMI-Sci-ed, Excited, and TILES have joined forces to present their research results at NKUL, the conference that brings together teachers, school managers, policy makers, and educational technology companies. Thank you to the organizers of the NKUL conference who have given us the possibility to have a stand at the 3-day conference and organize a special Read more about Participation to NKUL2019[…]

Dr. Mavrommati visiting NTNU

In the context of an Erasmus+ agreement with Open Hellenic University we had the pleasure to host Dr. Irene Mavrommati. While visiting NTNU she gave an interesting talk on IoT sensing for STEM Education & environmental awareness, something very relevant for the work we are doing in schools in the context of Excited. It was interesting Read more about Dr. Mavrommati visiting NTNU[…]

Happy to be joining ALL DIGITAL

Excited has recently joined ALL DIGITAL, a Pan-European association aiming at promoting digital skills. Prof. Divitini attended the ALL DIGITAL general assembly in May and presented Excited as a new member. This follows our involvement in the European project UMI-Sci-Ed and it will give us the possibility to bring forward this work also now that Read more about Happy to be joining ALL DIGITAL[…]

User centered design of games for programming

Learning programming with a game? We held a 1-day workshop for six 10th grade students from a local school to investigate what kind of games lower secondary school students enjoy, which elements that work well in a game for learning programming, and get ideas for a game  concept. During the first half of the workshop Read more about User centered design of games for programming[…]

Designing games for privacy

  Congratulation to Dag, Erlend, and Torjus! Their work during specialisation and master projects has been summarised into an article that has been accepted for publication at 21th International Conference on Interactive Collaborative Learning. The paper will appear in the proceedings of the conference by Springer. Well done 🙂 ABSTRACT Supporting the co-design of games for Read more about Designing games for privacy[…]

ANYBOARD goes to school

Learning Internet of Things (IoT) by designing interactive board games? ANYBOARD, a platform for the design of interactive board games has been recently used to create engaging and fun learning experiences. By joining forces with the UMI-Sci-Ed project, ANYBOARD researchers have been able to integrate the research platform into an educational scenario, defining  relevant learning objectives, related activities, and supporting Read more about ANYBOARD goes to school[…]