User centered design of games for programming

Learning programming with a game? We held a 1-day workshop for six 10th grade students from a local school to investigate what kind of games lower secondary school students enjoy, which elements that work well in a game for learning programming, and get ideas for a game  concept. During the first half of the workshop Read more about User centered design of games for programming[…]

Join as in Kyoto for UMIQUE2019

UMI technologies combine Ubiquitous computing, Mobile computing, Internet of Things. They are affecting our personal lives, our professional environments, our social activity, our citizenshipt. Are we ready to exploit the full potential and avoid the risks posed by UMI technologies? How can we prepare the knowledgeable, capable, and consequently, active citizens of tomorrow? What could Read more about Join as in Kyoto for UMIQUE2019[…]

SLERD2019, Rome Italy May 2019

SLERD2019, the 4th International conference on Smart Learning Ecosystems and Regional Development, brings together researchers and practicioners interested in understanding how learning ecosystems can become  incubators of social innovation and engines of sustainable regional development. The conference is now  calling for special events to be held the day before the conference. Special events might include Read more about SLERD2019, Rome Italy May 2019[…]

Designing games for privacy

  Congratulation to Dag, Erlend, and Torjus! Their work during specialisation and master projects has been summarised into an article that has been accepted for publication at 21th International Conference on Interactive Collaborative Learning. The paper will appear in the proceedings of the conference by Springer. Well done 🙂 ABSTRACT Supporting the co-design of games for Read more about Designing games for privacy[…]

ANYBOARD goes to school

Learning Internet of Things (IoT) by designing interactive board games? ANYBOARD, a platform for the design of interactive board games has been recently used to create engaging and fun learning experiences. By joining forces with the UMI-Sci-Ed project, ANYBOARD researchers have been able to integrate the research platform into an educational scenario, defining  relevant learning objectives, related activities, and supporting Read more about ANYBOARD goes to school[…]